We decided to play a 60pt game at our local hobby shop. We chose 60pts so we could get multiple games in and get others the chance to view some team yankee. It turned out not to be such a quick game. We let our friend make the table and he decided on an urban fluster cluck with some forest. By the end of it all we lost track of turns and since the scenario didn’t mention a turn limit we decided upon a draw as the shop was near closing.
Disaster off the hop.Peiper rushed his gepards up the table to engage my BMP-2s and shilkas. I lose one BMP-2 ,a stand of infantry and a shilka. German Tornados make it through my gophers as one hits but fails the firepower.My Shilka crew are crosseyed as are every person manning the T72 AAmgs. Result I lose the remaining shilka and 4 T72s. Great start.
Not gonna lie. I felt the throwing in the towel and conceding here. The table setup and night rules really hindered my BMPs strength of range as they couldn't see or have good avenues of fire. Not to mention I lost alot before my first turn. I pushed on into this slaughter.
I take a personal victory in destroying the Tornadoes. They have caused my forces much woe in the past and with my rolls they usually make it.That salvo is evil.
Leos push up to attack my Gophers that are hiding in back. One Gopher survives and my infantry kill a Leo with an RPG. The last Leo flees. There are no images of this triumph as the recon plane crashed.
At the end here we decided to call it a draw. We ran out of time at the shop and it anyone's fight at this point. Neither of us had our commanders and we were both down to our last men. All and all it was a good fight. We had a good back and forth. I really enjoyed holding out with my infantry and popping enemy vehicles as they ventured to close to them. The amount of terrain really slowed the pace of battle but the fights we had were bloody with casualties on both sides.