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Firestorm: Stripes

The Team Yankee Global Campaign

Crushed Bridgehead

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Warsaw Pact
VS British


Rich decided to go for a cheiftain heavy defence in the woods with dug in infantry on the objectives and his HQ tanks and strikers near hill at the back of the board.

British Deployment

I deployed both BMP recon platoons on the flanks and used spearhead to move up and create a good area to deploy my T-72's while putting the T-64's and BTR's to go down the centre, shilka's support the T-64 and left flank and arty with SA-13's behind the hill in my area to stay out of LOS, Storm's on that same hill for a good view of the board

Soviet Turn 1

I moved the BMP's on both flanks to the end of the board to get flank shots on the British HQ tanks, T-72's moved to fire on the chieftains and infantry pushed down the road, in shooting I Knocked out 1 Chieftain and 1 FV432, while the arty barrage on the infantry took out 1 base.

British Turn 1

Rich failed his first reserve roll and elected to not move anything, in his shooting he knocked out 2 BTR's killing 3 of the infantry teams inside them and knocked out 1 T-64 and bailed another but they passed their morale

Soviet Turn 2

for my movement in turn 2 I dismounted the infantry and dashed them up the road while moving the T-72's on the right flank to support them, I failed to remount the T-64 so left the remaining one where he was. In the shooting phase I knocked out the remaining 2 chieftains in the right woods, killed one of the HQ tanks with the BMP's ATGM's and took out another infantry base with arty also knocked out 1 striker with a lucky T-72 shot, all of Riches units that needed to past their morale checks

British Turn 2

Bad dice meant that once again Rich got no reserves in his movement phase he elected to do no moving, in his shooting his chieftains with help from the Milans on the left knocked out 2 T-72's and bailed another from my left side and knocked out one T-72 on the right, his HQ tank knocked out the bailed T-64. The last T-64 passed his morale and the T-72's on the left used the Battalion Commanders Morale to pass.

Soviet Turn 3

In my movement I rush the far right unit of T-72's onto the objective close to them while moving the infantry up to cover everything else remained in place, The arty kept up its bombardment of the British infantry pinning them down again, the storms knocked out another chieftain in the left woods and the T-72's on the obj killed the last striker with the BMP's knocking out his battalion HQ.

British Turn 3

Rich got 2 reserves in and opted to go for the 2 CVRT units which appeared behind my shilka's and near my arty and storms. his infantry unpinned but no other major movement was taken, in shooting his milans knocked out another T-72 but the remaining one passed his morale and one of the remaining chieftains killed a T-72 on the right flank, his CVRT's did very well killing a shilka and bailing another 2 which then failed their morale and the larger unit killing the arty OP and bailing one of the arty guns, his Carl Gustav Teams then assaulted my T-72's on the objective survived the defensive fire but failed to do damage, I passed my counter-attack roll and killed them in return.

Soviet Turn 4

To win I just had to kill the one british milan team within 4" of the objective to I moved my remaining T-72's to get as many brutal shots in as possible and unleashed hell which did the trick and the game was over 5-2 win to the Soviets

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Warsaw Pact


  • Oberst Hunts says:

    Nice battle report and no one shot up the McDonalds.

  • Jackhunter464 says:

    Jagdpanzer no he did not have anything in ambush

  • Jagdpanzer says:

    its a tough mission, but him not rolling reserves hurt him i think , also I would have had 2 infantry teams if I was the defender in this scenario

  • Jagdpanzer says:

    did he have anything in ambush?

  • recce103c says:

    nice AAR and photos, agree with M. Nisbet

  • Jagdpanzer says:

    nice pics and nice win! I will have to look the mission though

  • bayankhan says:

    Not sure I agree with more flaws than the next. All missions have the potential for a mistake to leave an experienced opponent an opening that results in disaster. The maneuver missions take longer because of when the objectives come live, but I seen some unwinnable from turn 1.

    But a good report, and with a million or so bridges in Germany, an appropriate one. Or perhaps the old Surrounded is better?

  • Victor says:

    Congratulations on the victory comrade!

    Those T-72s sure got balls of steel and guts facing that infantry assault and just killing them.

  • Davehodo says:

    Congrats on your victory starshina you will be a general before you know it. Well done

  • Nikolai Zhukuv says:

    Congrats on your win

  • M. Nisbet says:

    The bridgehead mission is deeply flawed. The attacker wins before turn 3 in almost every game I’ve seen of it so far