We rolled a 6 sided die to determine size of the battle 1-65pts, 2-75pts, 3-85pts, 4-95pts, a 5 got 105pts and a 6 would be a mega fight at +150 pts.
Josh rolled a 1 so a smaller 65pt battle (tough for him as the West Germans)
We rolled and got Free for All in quick missions
Germans rolled and became the attacker. Germans rolled we fight using Dawn rules
Germans won the roll and are the attackers
Situation:
Nato forces are attacking on a narrow (less than corps size) front toward Berlin. German and American forces are attacking intending on widening this front. We are opposed by unidentified elements of a West German Mech Infantry Brigade. We can expect to face 1st and second line armored elements as well as light recon vehicles. (numbers are unknown at this time although scouts have reported Leo1 and 2 tanks have been spotted.
Mission:
the mission of 13th Motorized Rifle Battalion is to halt this widening and if possible seize the farm at grid ZT16875988 in order to deny the enemy the ability to organize for a counter attack. Your forces need to be in place NLT 1830hrs GMT 24AUG85
Execution:
Storms and 1st and 2nd BMP companies will occupy the high ground on our left flank. The Scouts will deploy forward of the Infantry companies. The BTR company will dismount its infantry and occupy and anchor our left. the BTRs will stay on the left but find cover in the wood line. the T-64s will be our center element. I will be located with the BTR infantry to help bolster them
Command/Signal:
As stated commander will be located with the BTR element. Follow standard communications security and use CEOI in accordance with instructions
German Turn 1
Night Vision=24 inches.
On the German right, the M60s and marders both pass their Blitz move and push towards the woods/barn and 1 of their 2 objectives. The M60s manage to destroy 2 BTR-60s. A luch section on the left flank fails its Blitz move and moves to cover to keep an eye on the BMP-2s on the Russians right flank.
Russian turn 1
Night Vision=24
BTRs move to cover-1 bogs down. The T-64s in the middle(6) decide to risk it and pass their blitz move and haul ass across the open ground toward the Russian 1st objective. Durchenko KIAs a Leo 1 and passes his shoot and scoot. On the Russian right, 1st BMP-2 company (4) move up and fire at the Luchs (bailing 1)
German turn 2
Night Vision=16
Marders pass their blitz and move into a crop field for cover. M60s pass their blitz and move to engage infantry on the objective. The Luch pass its morale but the on will not remount. The Leo2s on the hill move to engage but are out of visual range. The Luch fires and bails a BMP2. 2 Leo1s fire at the T-64 but bad gunnery and the T-64s armor save it. The other 3 Leo1s though use their MGs and eliminate 3 infantry teams and pin the infantry.
Russian turn 2
night vision=24 (good dice)
The Infantry remain pinned. RPG7 misses a Leo1. Durchenko fires and KIAs another Leo1 and passes his shoot and scoot. The T-64s are approaching their objective but the German CO is not in LOS. The BMP remounted and the BMP2s fire and bail the other Luchs. Arty ranges in on the Marders and bails 1 of them
German turn 4
The Leo1s have lost their formation commander and fail to stay on the field ( only 2 left) And the Leo2 platoon has their leader there and still rolls a 1-they fail morale and flee as well. This leaves only a small infantry section, a luchs section and the AA section. The German falls back.
A quick tough fight. If daylight hadn't come when it did, the Russian would have been in serious trouble. The German did the best he could with what he had-the smaller games really give the Russian a lot of flexibility especially with BMP2s. And the BMP2s are awesome. So much more effective then the 1-in my opinion
Josh is. He was banking on another couple of turns of night
I thought he did pretty well. If night had lasted another 2 turns he could have won that game. His Leo2s o am sure could have crushed my remaining T64s.
What was the German force structure. Looks like he needs some schooling and isn’t getting it locally.
Interesting Concept and Josh is a courageous german Jock!
nice Battle rep and excellent set uo(Map terrain etc)
thx 4 sharing
Davohedo,
Like the idea for rolling, may use a modified system each player their own size! Thanks for the idea.
I do have a question ref night distance, it by unit not by formation I think? I’ll check and get back
Recommend
Bonn will never be safe again, much like Tel Aviv. The new IGB may not include it, but it will be in artillery range.
Nice report, Dave
Interesting idea to roll for force size, but have to agree that the West German CO made some questionable choices for 65points.
Perhaps he should be recalled to Bonn, now that it’s safe there again. 😉
French and Dutch sound interesting-I know that the books are the next project. Think bradleys will ever make an appearance?
it is-takes too long-we like to go 1 roll and done-but rolls are secret until you shoot or are able to-makes it fun!!! and fast
I believe viewing distance at night is determined on a unit by unit basis.
+++
Berlin seems to be stable. We must not over react. It might be a clever NATO diversion.
No Norge yet, ANZACs, Canadians, French and Dutch are next. Beyond that the Iron curtain is still up
Adam was the only one that said he would-I will call and ask if he has yet-name is Adam Norris. Josh and Garrett game occasionally though the german models are his. Any info on Norwegian units? Trying to generate some interest there for after this campaign ends
Are any of your opponents signed up to the campaign? They might benefit from some suggestions and advice from more experienced players on list composition and use of high grade units such as Leo IIs and Chieftains.
Still a good report and a commendation for you.
If dawn hadn’t broken, he would have crushed the 64s next turn and then………
Rolling for game size, and then taking Leo IIs in 65pts? Ehh…