Marines vs Soviet Naval Landing and Air Assault
NATO once again tries a high wire act, without regard to proper reconnaissance or adequate forces. NATO commits the battered 8th Marine Regiment, chewed up fighting around Cuxhaven and Hamburg, to a new adventure (military definition of adventure: someone else in deep trouble, far away). 104th Guards Air Assault Division and 46th Guards Naval Landing Brigade respond immediately to the new threat, relieved of the boredom of herding cats and assisting KGB border units in counterinsurgency duties.
The North Sea coast of Denmark includes many scenic beaches but they are mostly narrow strips of land with large lagoons or inlets behind. Getting ashore is only the first problem; next the Marines must seize a port, prevent the PACT from ranging artillery in on the access to the lagoons where the harbor facilities are, and then off load supplies to get moving inland. Doubtless much impeded by crowds of cheering Danes. See A Bridge too Far, or read the book
We played Hostelbro with some tweaks. The Soviet Air Assault battalion riding BMDs is displayed here using BMDs but in game turns, we used BMP-1 stats. The infantry are Soviet Afghanski. Another Soviet toy I'd love to buy, but first BF has to sell them and make stats for them. This type of Battalion didn't use BMP/BMD scouts, so BRDM scouts. The T55s are from Soviet Naval Landing. They used TO-55 (flame+100mm gun) tanks which were treated as a +1 cost and played no role in the battle. Maybe next campaign
Scenario was Hasty Attack, Marines attacking. I had to set up first and deployed the BRDM scouts, using their spearhead to get on high ground in front of the objective I had placed, directly opposite the objective I placed in BH's rear. I defended both of BHS objectives; the northern one with another Air Assault company, and the center with the BMD company. Two Hind units in loiter completed the force. In hindsight I should have left the furthest objective open and kept the entire BMD unit in ambush. BH had three units, and chose to place the CO, two tank platoons and the infantry platoon and go all out for my southern objective. I mistakenly put the counters for his HMMV Stingers on the edge of the map and played through the first three turns AS IF THEY WERE THERE. My bad...and yet somehow appropriate. I've seen the same thing happen in FTF games when off-table space is at a premium (this unit isn't here, it's my ambush...etc)
Hot Wash. For one thing, pay attention to what's actually deployed, as opposed to a memo about possible reinforcements. I could have been more clever in my deployment. BH needed to not roll a '1' although given the same dice rolls for defensive fire, he would have been repulsed anyway. But it certainly wasn't a given that 11 defensive dice (3 of them 5+) were going to throw back an assault. Narrowing the front would have reduced my fire, but also reduced the number of his teams that could roll dice. Successful assault that results in the same outcome casualty-wise (the Afghanski are no pikers in close combat) wouldn't have changed much. Anyway, 5-2 PACT
Nicely done. Well earned win.
gets boring
Will check back for final report – but congratulations!
Looks promising, waiting for the final report!!
You forgot the Canadians! And worse yet there French Canadain’s! Watch your rear and wallet!
Allons!