Jeds brits are not done yet, so he is taking over control of the Soviets today
Same force as before, removed the ITVs and mortars however and subbed in some Pattons and humvees with tow launchers while Jed took control of 10 T-72s and BMP2 scout section.
Set up was done and Jeds role as the attacker was set, however I got lucky on the roll to determine the weather and got night fight.
The objective of the fight was for Jed to smash my command 113, and capture the Intel, my job was to prevent that from happening, no infantry in this fight as we opted to be fighting over a small nuked city. The large crater on the table jams radios and plays havoc with electronics, special rule was any unit within 6 inches of the large crater must make a morale check, if failed the opponent may place the tank within 6 inches of the zone in any direction to show the crew having gotten turned around.
The Humvees however were forbidden from entering the area as the crew have concerns that the jeeps wouldn't offer much protection even in Mopp gear
Ended up with a good idea on how to approach the set up. I opted to use the crater as a shield of sorts, forcing the 72s to either drive into my guns, or risk getting turned around driving through the crater and possibly going every which way possible. Jed set up on the far right corner with his tanks formed up in a line. I had my 113 behind a building for cover and the humvees were used as a cavalry option, reacting as needed to the Soviets while my Pattons and Abrams were geared up as a rope-a-dope concept, Pattons go in first under cover of the Abrams, however I will need more of them to really manipulate the battle in my favor.
One idea I have been playing with is humvees as a very fast hammer. Head hunting artillery and AA assets, not much of a chance to do this concept, but I will play around with this and see how it works. Yeah they will die easy, but they are supposed to force the opponent to pull his soft skins back and hover over them with a security option that won't be usedin the main fight.
Soviets began their March, bmps pass within 6 inches of the crater but successfully passed the morale check. No shooting
Pattons on the prowl while my Abrams set up a strong flanking position. My scout 113s stayed put waiting for a good chance to strike while my humvees got into position to counter the bmps.
Wall of Soviet steel advances, Jed splits his horde so that they may try to catch my forces in a pincer attack. 5 shots from the 72s and only one dead Patton. Thank God for night fighting. However the marines don't have any of the optics that the three Abrams have and I suspect their shooting will be more of the same. One of the bmps gets bogged down in some craters outside of the radiation zone, however the lead bmp failed to hit the humvees.
Pattons sprang out and attacked the 72s in the cross roads, while mynscout 113s lurked behind the buildings. In a bold move i opted to rush my abrams close (dumb idea i know, but it was too good to pass up) and my humvees opened up on the bmps.
City fights are fun. Next table will be a little more open
Keep up the good work. The table has lots of obstacles to maneuver for a close in fight.
Thanks for another win against the Commie hordes!
Night fighting worked to your advantage there 😉 Nice to see the gritty looking yank paintjob too, good fight.
lots of nice pics! well done
Impressive terrain set you have there and I admire the finished models!!
Congrats on the win. Thanks for posting.
And uploaded all the pictures
Pictures incoming. The server has decided to cooperate
Any pictures to accompany the AAR?
Other than that, kudos on the win 🙂
Congrats withthe win. I’ll await scoring till I see a bit more of tge opposition
Sorry having issues uploading pictures, give me a bit and I will have this sorted
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You just went M.A.D.?
Explains the briefness of the AAR.