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Firestorm: Stripes

The Team Yankee Global Campaign

Decimation at Ruhr

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Warsaw Pact
Victor
VS West German
Frym3n

ruhr bridgehead attackers

East-German Volksarmee

T-55AM2 Panzer Bataillon HQ - 1x T-55AM2
T-55AM2 Panzer Kompanie - 3x T-55AM2
T-55AM2 Panzer Kompanie - 3x T-55AM2
T-72M Panzer Bataillon HQ - 1x T-72M
T-72M Panzer Kompanie - T-72M
T-72M Panzer Kompanie - 3x T-72M
T-72M Panzer Kompanie - 3x T-72M
ZSU-23-4 Shilka Flak Zug - 4x ZSU-23-4 Shilka
BMP Mot-schutzen Bataillon HQ - 1x BMP-1, 1x MPi KM
BMP-2 Mot-schutzen Kompanie - 10x MPi KM with RPG-18, 9x RPG-7, 2x PKM LMG, 12x BMP-2
2S1 Carnation Artillerie Batterie - 6x 2S1 Carnation

ruhr bridgehead defenders

West-German Bundeswehr

Marder Panzergrenadier Kompanie HQ - 1x G3 Rifle, 1x Marder
Marder Panzergrenadier Zug - 3x G3 Rifle with Panzerfaust 44 anti-tank rocket, 2x Milan missile, 3x Marder
Leopard 2 Panzer Zug - 3x Leopard 2
M113 Panzermorser Zug - 3x M113 Panzermorser
Jaguar 2 Jagdpanzer Zug - 3x Jaguar 2
Gepard Flakpanzer Batterie - 4x Gepard
Luchs Spah Trupp - 2x Luchs
Luchs Spah Trupp - 2x Luchs
M113 OP - 1x M113 OP
Tornado Strike Flight - 4x Tornado

Mission and deployment

Ruhr bridgehead, by the looks of it, should have been easy but that turned out differently. Having a rather tight time limit and lots of units I decided to play aggressively, maybe unnecessarily aggressive. With Dusk approaching I aimed at getting this done before night falls, running the infantry right up to the objective while the tanks are flanking.

Ruhr Bridgehead!

With Frym3n having a rather small deployment zone he tucked in tight and deployed everything in that wheat field (at winter?!) with Leopard II hiding in some bush and Tornadoes on standby.

West germans in the field

The Right flank:
My arty was ranged in on the wheat field with T-55's taking the flank ready to race around to the objective.

The Left flank:
The T-72M's ready to advance (and probably find the Leo's)

The Middle:
The Motor-Schutz battalion ready to rush the road!

Artillery on the right
Tanks on the the left

Battle begins!

The first turn set my luck for the game, with advancing tanks on the flank and few targets to shoot, not one thing hit or did damage on the opening salvo.

The return fire was terrifyingly effective as it didn't suffer any casualties. Six tanks and eight BMP's....

Advance! (Oh dear, those are Leo two's!)
Advance some more!
So much for that...

The next two turns didn't go any better, infantry all pinned down, not doing anything. T-72's not hitting anything, and if it hits it didn't do anything. One lucky shot finally got one LeoII, but that was it for me.. the T-72's were all out of the game.

With Luchs coming in from the rear, a pair peppering my Carnage arty and another knocking out my Shilkas, but the last one got revenge on one of the Luchs as well as some direct fire from the Carnation! :D

Achtung! Luchs to the rear!
Ach Nein! Und over hier!

By this time the game was finished, with just two T-55's and infantry left there wasn't much for me to do, and the bad luck continued, nothing I tried worked.

Gepards and grenadiers continued to mow down the infantry while Leo and Tornadoes mopped up the rest.

What is left?!

Turn 5 and I still had few units alive, just barely, night fighting slowed the grind a little down but not by much.

I managed to run one of the Luchs unit away, thus securing a wooping 5-2 defeat instead of total loss.

Then came the final blow...

Well... the Tornadoes found it

Not a single unit left of the NVA.

This is the end...

My only friend, The End.

Note the darn permanent pinned marker where the infantry was...

Total annihilation

When the dice say no there is nothing you can do... but show good sportsmanship and be graceful in defeat.

Thanks Frym3n for a great game nonetheless!

Few notes for my self:
Arty might be better in two squads of three.
BMP's are probably better at range when Gepards are hunting.
Always bring an observer with the artillery.
Consider scouts when above 50pts.
Remember these damn commander abilities.
T-72M's need better vision slits...
Infantry should be able to unpin in five rolls...

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West German
Frym3n
Wins

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