This was a monster of a game played on a 12 x 4 table with 250 points on each side. We change the mission slightly by making it a timed game. Each player turn was only 20 minutes. That was to move, shoot assault etc. As we found out we timed out all most every turn and missed out on either moving units or shooting. Artillery was forgotten about more than once.
We rolled for who would be the attacker, that ended up being me. I chose what side I was going to attack from then we placed three objectives each at least 12″ away from each other and table edges. We then had 20 minutes each to deploy all your troops. With the number of troops on each side it was a case of throwing them down and coming up with a plan while you were doing. As it was I ran out of time and still had my Mortar Platoon in the box.
We also made it that all aircraft are loitering for the first turn so can’t come on.
This made for an exciting game with the time restraints. With so many units on the table you had to be on the ball. The Colonel handled it well, especially by having his army sheet and the game quick reference sheet on hand. He used this to make sure he didn’t skip any steps and miss units.
The VADs moved forward and managed to shoot them down on their next pass over. On the right flank there was a lot maneuver as tank units tried to get prime position. This is where the 2+ cross check of the IPM1s and their 14" move really came in handy.
The end result was the US holding 5 of the 6 objectives and having lost two units, a M1 tank platoon and a Scout Section. The total butchers bill for the battle was the US losing 5 x M1 Abrams, 3 x IPM1 Abrams, 2 x HMMWVs SAM teams, 1 x M113 from a Scout Section and the ITV from that section running from the field.
The Colonel had a bad day at the office with his bill being a lot higher being, 22 x T55s, 16 x T72s, 4 x ZSU23-4s, 3 x 2S1s, 4 x BMP1s, 6 x Spandrel ATGWs, 4 x Mi-24s, 4 x SU25s and 1 BMP OP.