WEST GERMAN
German 1.st Panzerdivision
Marder Panzergrenadier Kompanie 65 points
HQ 1
HQ – 1x G3 1x Marder 1
FORMATION UNITS 58
Marder Panzergrenadier 3x G3 w/panzerf. 2x Milan
3x Marder 7
Leopard 2 Panzer Zug 3x Leo 2 33
Jaguar 1 Jafdpanzer Zug 3x Jaguar 6
Gepard Flakpanzer 4x Gepard 10
Luchs Spah Trupp 2x Luchs 1
Luchs Spah Trupp 2x Luchs 1
SUPPORT UNITS 6
Fliegerfaust Gruppe 2x Redeye 2
Tornado Strike Flight 2x Tornado 4
HQ – T-64 6
FORMATION UNITS 49
Tank Coy – 3x T-64 13
Tank Coy – 3x T-64 13
Tank Coy – 3x T-64 13
BMP-2 Motor Rifle – small: 4xAk-74, 3xRPG-7, 4x BMP-2 8
ZSU-23-4 Shilka SAM Plt – 2x 2
SUPPORT UNITS 10
MI-24 Hind – 4x Hind 10
Starting forces, HQ, 2x T-64 companies and BMP-2 infantry.
SOVIET TURN 1
RESERVES - None.
Advance. No firing
W.GERMAN TURN 1
Redeployment, one Leo 2 gets bogged in the woods. No firing.
SOVIET TURN 2
RESERVES - Shilka platoon.
Further advance in the one platoon successfully takes cover in the woods and all tanks get to their positions. No firing.
W.GERMAN TURN 2
CLOSE RESERVES - start rolling turn 2 - none arrive.
Leo 2 in the woods that had bogged down last turn opens fire and scores 2 hits against the T-64 bailing two tanks and the pass their morale (on 2).
W.GERMAN TURN 2
CLOSE RESERVES none arrive.
Mostly cautious redeployment, but the Leo 2 in the woods that had boged down last turn opens fire and scores 2 hits against the T-64 bailing two tanks. The extra armour on the T-64 coming in really handy). Battalion Commander joins and the pass their morale (on 2).
SOVIET TURN 3
RESERVES - T-64 Company (3x T-64)
One T-64 remounts and the Formantion Commander and the other Company move to take on the Leo 2. Meanwhile the infantry and BMP-2's move towards the right objective.
Fire turns out to be most effective. Both tanks of the 1st platoon hit the Leo 2 and blow it up, so the second doesn't have to fire!
W.GERMAN TURN 3
Roll for Dawn, still night
CLOSE RESERVES - None
The West Germans break out their Jaguar 1 Jafdpanzer ambush and move their two remaining Leo 2's to engage the T-64's. In an abysmal round of shooting, only one T-64 is penetrated and then the i fail the firepower test. With two tanks bailed, The Formation Commander keeps them on the field. Then the Jaguars successfully pass the skill test to shoot and scoot only to have two of them bog in LOS of the T-64's!
SOVIET TURN 4
Dawn breaks
RESERVES - Hinds but are left loitering off the table.
Soviet infantry, BMP-2's and the T-64's from reserves continue to advance against the right objective. Meanwhile the T-64's engage the Leopards and Jaguars, destroying both Jaguars that had bogged, but the last one bravely remains. The German infantry holds on against Ak-74 and BMP-2 fire without loss but are pinned.
W.GERMAN TURN 4
CLOSE RESERVES - Luchs
The Luchs successfully blitz in and move towards their infantry while the Leo 2's and the last Jaguar attempt to take out the T-64's.
Then everything goes wrong. Despite 8 hits not one Soviet infantry team succumbs. The shooting against the T-64's is poor with one bailed and only one penetrated by a Leo 2 which goes on to fail its firepower test. The T-64's need to take one more morale test and pass.
SOVIET TURN 5
All reserves have arrived but Hinds
T-64's remain in place and all of them are now remounted. The BMP-2's move closer and one moves through the underpass to take shots at the Marder. The T-64's from reserves take position on the far side of the minefield to lend supporting fire to the infantry, who move up to assault.
The T-64's take out the last Jaguar but the armour of the Leopards saves the MBTs. Meanwhile the German infantry lose 2 teams and the HQ Marder leaving them vulnerable to an assault. They score 4 hits with no effect in defensive fire and lose one team more and have to retreat from the objective.
W.GERMAN TURN 5
CLOSE RESERVES - Tornados arrive from reserves but are a no show.
I brings everything he can to fire on the infantry on the objective except the Leo's.
After a rain of fire, the Soviet infantry loses 3 teams and a single BMP 2's but are still in a good position.
SOVIET TURN 6
I was ready to concede the game, but I might get unlucky so we decide to continue, if we start by seeing if his infantry survives to contest the objective.
They didn't.
a hard loss but you fought well, High Command commends you
That was a lot of tank your opponent the at you, there was not much that you had by comparison that could counter that, but you did well considering! Well done.
nice report, like the photo effect.
Forgot to mention, that kind of music is allowed only against WP / WTO by your PSYOPS Units. (and Dutch Population as they are used to it (being 1985 😉 )
An excellent report, still loving the photo effects.
I warned you Frym3n! Let not Red Alert trick you into Amsterdam.
he has a fixation there, cause it gives him easy wins. Our Fights are Frankfurt & Leipzig
Great terrain and nice atmospheric & supportive pictures
SOUND and helpful AAR
keep up the fight kamarad, Red Alert is a nasty opponent, force him into the City and he is lost
Can I expect this level of luck in our next battle? 😀
Nice report. Liked they way you “NVed” the pics to indicate night fighting.
Ach, great battle report. Sad to see the West German loss. Regroup and reassault.
well constructed report thanks.
Tight, clear report. Bummer about the loss. Can’t let Amsterdam fall!
I am tginkibg about it! Maby i’l give them one more chance
+++
Did you burn the dice?
If they were mine then Siberia is on the horizon
Great report. Next time. Get em next time. Thanks for posting
Nice report. Tough fight