The plan was to use the T72s to destroy the enemy tanks while the BMP Company moved around and grabbed the objective. The reinforcements that came on would support that task.
The US won the roll and got first turn. They moved up and killed a tank also managed to bail some others.
The US now attack my T72s with a platoon of M1s breaching the tree line into the wheat field while the other platoon fires in support. They destroy another 2 T72s and cause another to bail.
The BMP Company continues pushing up onto the objective protected by some M113s that have no infantry support. The plan is to swamp them with the infantry in the BMPs.
The US now managers to bring on some Anti-Air and shoots down 2 of the HINDs while destroying some more of the T72s and the last of my Anti-Tank platoon. The objective is now undefended.
I'm still pushing forward with the BMPs and manage to destroy a M113. Next turn the infantry will assault the objective and secure it.
After Action Review:
I have NEVER rolled so many 1s ever..... those dice are now in the bin.
What I got out of that was the 14" move of the M1 and their 2+ cross check really came into play during the game. This enabled my dad to get his tanks into my area of control and force me to re-act to what he was doing and for him to set the tempo of the battle. I think my initial plan was good, just some very poor dice decided otherwise for me. If I'd have another turn I might of been able to secure the objective.
I think the T64s are the way forward and plan on using them more.