E-battle. The 9th Czech Tank Division of Soviet 8th Guards Tank Army enters the fray. Western TVD has been begging for release of this force, and NATO finally triggers it.
Fresh Czech 4th Tank Division counterattacks when 10th Panzer's advance guard approaches the Mulde crossings near Grimma
To answer a question that got posted while I was called away to gardening, this being the first decent day, the picture is turn one, not setup. The T55s in the center moved on spearheads then moved on their own to achieve positions shown, save on left (southern) flank
In the next phase I went after the survivors, who were holed up in the town on the southern (top) end of the map, whicle sending some tanks to contain and eventually destroy the two errant Luchs. I slipped the southern company over the ridge on stabilizers while firing long range from the ridge as my third company slid along the crest moving south. With 15-20 dice firing each turn, targets at 5's melted (the tail end Charlie from the escape from the center, and targets at 6 lived to a think about it again. BH now had all but one platoon of No.1 company on bad morale, and his 2nd company had two Luchs. It was time to shoot all he had left, at one target, and he did so, scoring 4 hits at 4+ and getting massacred in return. Lost 6 more T55s from different companies in these two turns, and when my return fire killed No.1 company commander he resigned rather than watch me chase two Luchs with T55s
Hot Wash - BH had the advantage of setting up several units after me, and decided to play conservative after I put 30 tanks in one end of the board. Since we've been playing, we've rarely seen 21 tanks dash but we did that game, and that upset BH's plan to use LeoIs superior tactical speed to reconcentrate. The rest was dice, and me getting the jump on attrition in the south set the tone.